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From hidden fortresses in the Middle East, the Assamites emerge as the silent stalkers of other Cainites. Secretive, insular and fanatically loyal to the precepts of their Clan, the Assamites claim to be descendants of Haqim (Assam), who is said to fight against Khayyin (Caine) and his curse. As a result, the Assamites seek to convert or slay other Cainites, attempting to purge the foul curse of Khayyin and bring honor to Haqim's cause of justice. Needless to say, such pursuits including hunting other Cainites for blood, and engaging in diablerie in attempts to strengthen their clan and their closeness to Haqim are not popular with the other Clans.

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Disciplines: Celerity, Obfuscate, Quietus

Clan Advantage: One free dot of Melee and Brawl abilities. May have access to weapons and equipment through the Clan at the STs discretion.

Clan Disadvantage: Vitae addiction. If an Assamite imbibes the blood of another Kindred, they must make a four Trait difficulty Self-Control/Instinct test to avoid becoming addicted. If they become addicted they must make another Self-Control/Instinct test every time they encounter that individual to resist frenzying and attempting to devour them.

Active Assamite PCS
  • Aziem ibn Ulmar
Assamite NPCS

Muhuang SenMU HUANG SEN

A.K.A.: Sen Sen

Player: UnMasqued NPC (generally played by Kipp)

Appearance: n/a

Appearance (Mechanics): [1] Appearance-related Traits (Alluring)

Description: Huang Sen was born in a small province in Guangxi, somewhat west of Hong Kong, to the family of a provincial governor in 1828. Having the blessing and misfortune of being the first son after a long string of daughters, he was lauded with luxury and excess such as his moderately wealthy family could provide. He was told often that he was a xiao haungdi, a "little emperor", and that such luxuries were only just suitable for one of his importance. Unsurprisingly, by the tender age of eight, Mu Huang Sen was amazingly spoiled.

In 1836, the Mu family was blessed by a promotion to its patriarch as an aide to Lin Cixü (Lin Tse-hsü). Father Mu, not being a fool and wanting the best for his family, eagerly accepted the promotion, moving the Guangdong and rising in glory with his superior until Lin Cixü became the Imperial Commissioner in Canton in 1839. An extremely moral and farsighted man, Lin Cixü was the cause of the Opium War as he ruthlessly subjected British mariners and citizens to Chinese law without recourse to ambassadors and absolutely forbade the trade of opium. The British, seeing a large sum of money slipping from their fingers, responded with gunboats. Vastly outmatched with superior British technology, China was forced to concede to the British with the Treaty of Nanking, and Lin Cixü was sent to live in disgrace and exile as a remote minister of Turkestan. Along too, came the Mu family.

Though Father Mu tried to bear his new appointment with honor, the former glory he had tasted and lost left him dissatisfied with the temporal world. In 1843, one year after his appointment in disgrace, he took Buddhist vows and resigned his position, thus maintaining his family's honor, but squandering their fortune on the temple. Mu Huang Sen, seeing that the money had gone to the temple and desiring its luxuries, also took vows in 1844, shortly after his father. Though his initial studies were anything but genuine, over time he came to several conclusions. Those being that violence had ruined his old way of life, and ignorance and overconfidence had lead to violence. In 1847, at the age of nineteen, Mu Huang Sen forswore violence and the touch of a weapon in favor of a metered, rational approach. Such was his resolve that in a freak moment of unexplained phenomena so common to the human race every knife, sword, bo, bow, arrow, pistol, or weapon of any sort in the monastery fell to ruin. Needless to say this caught the attention of several entities interested in such things, but the Assamite Visers got him first. In 1848, Mu Huang Sen was Embraced.

Now, a century and a half later, he maintains knowledge of some unknown number of Thaumaturgical paths, and can still destroy weapons with a single blow. He maintains an almost pathological hatred of Tremere and bears some unknown grudge against the Setites (it's rumored to be a hold over of his mortal days). He vows token allegiance to the Camarilla at the moment, and was known to defend Prince Evans with open magic during a Gangrel raid. Of all the Camarilla members, he seemed to be most comfortable with Lillian Greer, befor \e her death. But why would a magician from a clan of blood-thirsty killers want to associate with a sociopath from a clan of lunatics?



Natalka ZlakazovNATALKA ZLAKAZOV

A.K.A.: Elissa Paige, Liz Grant, Sparrow

Player: UnMasqued NPC (generally played by LG)

Appearance: A frail and skittish-looking girl, who very obviously was Embraced in her teenage years.

Appearance (Mechanics): [2] Appearance-related Traits (Alluring, Gorgeous), obvious Negative Physical Traits (Delicate, Frail)

Description: "When we we're little, Vasyl and I, my mother said that we were born conjoined. She said that we shared one heart..."

Natalia Zlakazov (called Natalka for short) was half of the infamous assassin team "Hawk and Sparrow," a set of Assamites operating out of the Crimmean region of the Ukraine. She came to New York in late 2006 with her twin brother and partner Vasyl (or Hawk), bent of destroying the Brujah Victor Roske, after colorful portions of his past brought him into direct conflict with the Ukrainian mafia. In New York, she posed as a neonate Brujah Anarch (Liz Grant) for a period of several months, attempting to get into Roske's good graces and paving the way for Vasyl to strike. They made their moves eventually, setting Roske up to be killed in what would look like a failed hit on a small time Staten drug dealer.

Something went wrong, however.

When Roske managed to best and capture Vasyl in the fight, Natalka lost a great deal of her professional demeanor, showing an unnatural amount of filial devotion to her brother and a steady creep of insanity as the ensuing hostage situation progressed. Things boiled over into an awkward and uneasy standoff in a Bronx warehouse between Roske and Natalka - when ended with Vasyl being returned to her, only to be killed by her own hand in a bizarre murder/suicide when she ignited the building via a bomb strapped to her person.

The price she extorted from Roske for not having him join them in the conflagration (a flask of his blood) still weighs heavily on the minds of those who understand it's significance.



Vasyl ZlakazovVASYL ZLAKAZOV

A.K.A.: Hawk

Player: UnMasqued NPC (played by Nick, LG, and whomever else was available)

Appearance: Vasyl is a very young looking, angular faced man, seemingly in his early twenties or even late teens. He bears a strange but undeniable ressemblance to Natalka.

Appearance (Mechanics): [2] Appearance-related Traits (Magnetic, Seductive)

Description: "Natalia. She is not a reasonable woman."

Vasyl (or Hawk) had comparatively little contact with the Kindred of NYC compared to that of his sister Natalka. He was quiet, menacing and apparently well appointed in combat. It was observed during his capture that he had a strange apprehension about being returned to his sister, and an unnerving willingness to die.

Vasyl met his end with his sister in May of 2006, when Natalka committed suicide by detonating a bomb next to him, igniting the building they were in.



Walter Ascot DawsonWALTER ASCOT DAWSON

A.K.A.: WAD

Player: UnMasqued NPC (generally played by John)

Appearance: n/a

Appearance (Mechanics):

Description: Dawson's eyes scanned the perimeter. He had been watching the lake and its surroundings for several minutes short of an hour, and had only just seen a figure emerge. It was small, and moving at an uneven pace, but unarmed. The figure stopped and turned to face him, its eyes scanning him in return.

"Little girl."

She clutched the flowers she had been plucking a bit closer, holding them tight against the white cotton of her dress. A shy smile played across the child's features.

"Can I help you, mister?"

"Little girl, it is late. You should return home. To your parents."

She cast her eyes down at the lake, then back up to the stony faced man. She hadn't ever seen him there before, but had often taken the time to pick flowers and frolic along its shores.

"My parents said I could stay out for another fifteen minutes, though..."

Dawson returned his eyes to the trees about them, searching for any movement and focusing on the far side of the lake. The figure was distracting him, and this was highly undesirable to his current objective.

"Little girl. Go home. This is not a place for you to be."

"Why?" She blinked up at him, curiously.

"Little girl, go home. Go home."

"Uh-uh!" She shook her head, showing the impetuousness of youth.

Dawson picked up the sound of leaves rustling 103 meters southwest of his location. He raised an arm, unsheathing blades that were already slick with venomous ichor. A shrill scream pierced the night, shattering the silence.

There was no smile, nor even a blink as he heard her run, as fast as she could. The relief he felt was a relief he could never express, a relief he even tried to tell himself he could not feel. His body moved with mechanical efficiency, throwing itself forward in a dance of death hammered into an almost perfect routine through nightly practice. And yet, as the shrill singing of his blades echoed over the still waters, joined by agonized cries and the wet splatter of fallen limbs, his mind drifted...

Soft laughter. Smiling faces. Birthday parties and afternoon naps. A first kiss in the rain. The warmth of another close by. Children. Change. Transience. Living, drawing breath, and always having hope that tomorrow would be a brighter day...

"Little girl, travel safely."



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If you play or have played an Assamite in UnMasqued and wish to contribute your character's bio for this site, e-mail the ominous LG at theominouslg AT unmasqued DOM com

The portraits above were created by LG. They understandably look nothing like the players of the characters, and do their best to represent the general vibe the artist gets from the PCs in question. If you play one of these characters and are dissatisfied/ecstatically happy/homicidally disgusted with the portrait, feel free to email me at the address above and let me know.

Clan description from Laws of the Night.

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Vampire: The Masquerade, the names of the Clans, Sects, the Clan and Sect symbols and logos and the name White Wolf are all copyrighted by White Wolf, Inc.

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